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	<title>Inventive Dingo</title>
	
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		<title>Mayhem Intergalactic: Highly Desura-ble</title>
		<link>http://feeds.inventivedingo.com/~r/InventiveDingo/~3/EK0M3lwmhDc/</link>
		<comments>http://www.inventivedingo.com/news/2010/12/19/mayhem-intergalactic-highly-desura-ble/#comments</comments>
		<pubDate>Sun, 19 Dec 2010 11:09:45 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Mayhem Intergalactic]]></category>

		<guid isPermaLink="false">http://www.inventivedingo.com/news/?p=111</guid>
		<description><![CDATA[(I know, I know. I kill me.)
I&#8217;m proud to announce that Mayhem Intergalactic has been selected as a launch title for Desura, the new digital distribution platform from the brains behind sister sites Mod DB and Indie DB.
If you&#8217;re not familiar with Desura, it&#8217;s perhaps best described as a cross between Mod DB and Steam. [...]]]></description>
			<content:encoded><![CDATA[<p>(I know, I know. I kill me.)</p>
<p>I&#8217;m proud to announce that Mayhem Intergalactic has been <a href="http://www.desura.com/games/mayhem-intergalactic">selected</a> as a launch title for <a href="http://www.desura.com/">Desura</a>, the new digital distribution platform from the brains behind sister sites Mod DB and Indie DB.</p>
<div id="attachment_114" class="wp-caption aligncenter" style="width: 410px"><a href="http://www.inventivedingo.com/news/wp-content/uploads/2010/12/tastydesura1.png"><img class="size-full wp-image-114" title="Tasty Desura" src="http://www.inventivedingo.com/news/wp-content/uploads/2010/12/tastydesura1.png" alt="The Dingo taking a bite out of the Desura logo" width="400" height="217" /></a><p class="wp-caption-text">I&#39;m sorry, Desura! You&#39;re just so tasty!</p></div>
<p>If you&#8217;re not familiar with Desura, it&#8217;s perhaps best described as a cross between <a href="http://www.moddb.com/">Mod DB</a> and <a href="http://store.steampowered.com/">Steam</a>. Like Steam, there&#8217;s a web store to buy games, and a client to download, update and play them on any Windows PC. However, thanks to its Mod DB heritage, it also comes equipped with all of that site&#8217;s functionality. You can write reviews and other articles, rate games, upload screenshots, post comments on just about everything, watch games for updates, and so on. And all that user content is fearlessly visible on the game&#8217;s main store page. Holy transparency, Batman!</p>
<p>Perhaps best of all, Desura also boasts a hefty selection of free content, including standalone freeware games and mods for commercial games, with a single click. No more messing around with zip files! While the list of available goodies is limited at launch, they&#8217;re promising to add at least one new mod every day so it should fill up pretty quickly.</p>
<p>If any the above tickles your fancy, you can <a href="http://www.desura.com/install">grab the Desura client</a> from here, or <a href="http://www.desura.com/">read more about it</a>. And of course Mayhem Intergalactic can be <a href="http://www.desura.com/games/mayhem-intergalactic">purchased from this here fine webpage</a>, starting right now. Not that you need to, because you already bought it, right? Right. Because you&#8217;re awesome.</p>
<p>Until next time, space fans!</p>
<div id="attachment_115" class="wp-caption aligncenter" style="width: 410px"><a href="http://www.inventivedingo.com/news/wp-content/uploads/2010/12/spacefan.jpg"><img class="size-full wp-image-115" title="Space Fan" src="http://www.inventivedingo.com/news/wp-content/uploads/2010/12/spacefan.jpg" alt="A hand fan in a nebula." width="400" height="300" /></a><p class="wp-caption-text">I can&#39;t decide which is worse, the pun or the photoshop.</p></div>
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		<title>When Impulse Buys are Good Things (Unlike My Puns)</title>
		<link>http://feeds.inventivedingo.com/~r/InventiveDingo/~3/Lgg60CKkNjM/</link>
		<comments>http://www.inventivedingo.com/news/2010/04/12/when-impulse-buys-are-good-things/#comments</comments>
		<pubDate>Mon, 12 Apr 2010 11:57:29 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Mayhem Intergalactic]]></category>

		<guid isPermaLink="false">http://www.inventivedingo.com/news/?p=91</guid>
		<description><![CDATA[Buying Mayhem Intergalactic on impulse was always a good idea*. Now, if you like, you can buy Mayhem Intergalactic on impulse on Impulse!
Confused? Allow me to clarify: Mayhem Intergalactic is now available on Impulse, Stardock Corporation&#8217;s digital distribution platform. Available for purchase, that is. Hooray!
The folks at Stardock Corporation seem like good chaps, despite their [...]]]></description>
			<content:encoded><![CDATA[<p>Buying <em>Mayhem Intergalactic</em> on impulse was always a good idea*. Now, if you like, you can buy Mayhem Intergalactic <em>on impulse on Impulse!</em></p>
<p>Confused? Allow me to clarify: <a href="http://www.impulsedriven.com/mayheminter">Mayhem Intergalactic is now available on Impulse</a>, Stardock Corporation&#8217;s digital distribution platform. Available for <a href="https://store.stardock.com/cart/add/ESD-IMP-W1137/referer;inventivedingo">purchase</a>, that is. Hooray!</p>
<div id="attachment_94" class="wp-caption aligncenter" style="width: 358px"><a href="http://www.inventivedingo.com/news/wp-content/uploads/2010/04/impulselove.png"><img class="size-full wp-image-94" title="D'awww!" src="http://www.inventivedingo.com/news/wp-content/uploads/2010/04/impulselove.png" alt="Dingo hearts Impulse" width="348" height="128" /></a><p class="wp-caption-text">Get a room, you-- waaaait. This joke seems oddly familiar.</p></div>
<p>The folks at Stardock Corporation seem like good chaps, despite their ominous-sounding company name (doom doom doom <em>Stardock Corporation</em> doom doom doom), so don&#8217;t be afraid to entrust them with the 19.95 intergalactic space dollars needed to make an Impulse purchase of said video game. <a href="https://store.stardock.com/cart/add/ESD-IMP-W1137/referer;inventivedingo">Go forth and Impulse buy!</a> They <em>probably</em> won&#8217;t spend their 30% cut on a nefarious plan to conquer the known universe.</p>
<p>* Especially thanks to Inventive Dingo&#8217;s iron-clad, water-tight, 100%-flip-flop-proof  30-Day Money Back Guarantee! (To be clear, the 30-Day Money Back Guarantee only applies to purchases made  <a href="http://www.inventivedingo.com/mayhemig/purchase">via this website</a>; it doesn&#8217;t apply to purchases made via Impulse or <a href="http://www.inventivedingo.com/news/2008/11/27/mayhem-intergalactic-on-steam/">Steam</a>, since I don&#8217;t work for either of those fine companies. <a href="https://store.stardock.com/policy.aspx">Impulse&#8217;s returns policy is here</a>, and Steam&#8230; um&#8230; <a href="https://support.steampowered.com/kb_article.php?ref=8360-WEJC-2625#refund">doesn&#8217;t do returns</a>. Sadness.)</p>
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		<title>Inventive Dingo at Freeplay</title>
		<link>http://feeds.inventivedingo.com/~r/InventiveDingo/~3/4VfH3nHq2T8/</link>
		<comments>http://www.inventivedingo.com/news/2009/07/20/inventive-dingo-at-freeplay/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 08:31:49 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.inventivedingo.com/news/?p=84</guid>
		<description><![CDATA[FYI, I&#8217;ll be attending Freeplay 2009 down in Melbourne this year. I&#8217;m not planning at the moment to have an expo booth or a speaking engagement or anything of the kind; I&#8217;m just going to meet people and have interesting conversations.
If you&#8217;re in the area and interested in independent games development, I hope to see [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.freeplay.net.au/"><img class="alignleft size-medium wp-image-85" style="padding-right: 1em;" title="freeplay" src="http://www.inventivedingo.com/news/wp-content/uploads/2009/07/freeplay.jpg" alt="" width="200" height="146" /></a>FYI, I&#8217;ll be attending <a href="http://www.freeplay.net.au/">Freeplay 2009</a> down in Melbourne this year. I&#8217;m not planning at the moment to have an expo booth or a speaking engagement or anything of the kind; I&#8217;m just going to meet people and have interesting conversations.</p>
<p>If you&#8217;re in the area and interested in independent games development, I hope to see you there!</p>
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		<title>Bushfire appeal follow-up</title>
		<link>http://feeds.inventivedingo.com/~r/InventiveDingo/~3/Gryrq6zF1NQ/</link>
		<comments>http://www.inventivedingo.com/news/2009/07/07/bushfire-appeal-follow-up/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 06:41:09 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Mayhem Intergalactic]]></category>
		<category><![CDATA[bushfires]]></category>

		<guid isPermaLink="false">http://www.inventivedingo.com/news/?p=71</guid>
		<description><![CDATA[In February I announced I&#8217;d be making a donation to the appeal fund set up by the Australian Red Cross to help victims of the bushfires that were ravaging the Australian state of Victoria back then. Specifically, I promised to donate 50% of the proceeds received by yours truly from sales of Mayhem Intergalactic which [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_79" class="wp-caption alignright" style="width: 210px"><a href="http://www.inventivedingo.com/news/wp-content/uploads/2009/07/2009_victorian_bushfires_smoke_warrandyte-thumb1.jpg"><img class="size-full wp-image-79" title="2009_victorian_bushfires_smoke_warrandyte-thumb1" src="http://www.inventivedingo.com/news/wp-content/uploads/2009/07/2009_victorian_bushfires_smoke_warrandyte-thumb1.jpg" alt="Smoke from the Victorian bushfires mixes with clouds over Warrandyte. Photo: Nick Carson." width="200" height="150" /></a><p class="wp-caption-text">Smoke from the Victorian bushfires mixes with clouds over Warrandyte. Photo: Nick Carson.</p></div>
<p>In February I <a href="http://www.inventivedingo.com/news/2009/02/11/50-of-proceeds-from-sales-of-mayhem-intergalactic-to-be-donated-to-australian-bushfire-victims/">announced</a> I&#8217;d be making a donation to the appeal fund set up by the Australian Red Cross to help victims of the bushfires that were ravaging the Australian state of Victoria back then. Specifically, I promised to donate 50% of the proceeds received by yours truly from sales of <a href="http://www.inventivedingo.com/mayhemig">Mayhem Intergalactic</a> which occurred between Feb 7th and March 14th.</p>
<div id="attachment_72" class="wp-caption alignleft" style="width: 222px"><a href="http://www.inventivedingo.com/news/wp-content/uploads/2009/07/redcross.jpg"><img class="size-medium wp-image-72" title="Red Cross receipt" src="http://www.inventivedingo.com/news/wp-content/uploads/2009/07/redcross-212x300.jpg" alt="Red Cross receipt for the donation of $1,100." width="212" height="300" /></a><p class="wp-caption-text">Red Cross receipt for the donation. Click for larger version.</p></div>
<p>Due largely to the inevitable lengthy delays involved in getting money from distributors and having it wired internationally, and also to this little thing I&#8217;ve got going on called &#8220;final year of university&#8221; and a lack of fondness for doing complicated accounting (this was harder to sort out than you&#8217;d think), I hadn&#8217;t done it until today.</p>
<p>Well, now I have (see image). Which means I can reveal how much money we raised:</p>
<p><strong>$1,055.02</strong>. That&#8217;s <em>one thousand and fifty-five dollars.</em> And 2 cents. In Australian dollars &#8211; it&#8217;s &#8220;only&#8221; about $837 USD &#8211; but still, a grand is a grand! I&#8217;m seriously impressed it got that high. I have the best customers ever. I love you guys.</p>
<p>Unfortunately the bushfire appeal which I was intending to donate it to actually ended <em>before I received the money</em> (doh!), so I rounded up to $1,100 and donated the money to the Australian Red Cross&#8217;s &#8220;Where It&#8217;s Needed &#8211; Australia&#8221; category, that being the closest available. Mea culpa. I hope nobody is too disappointed with the category switch.</p>
<p style="clear: both; text-align: center;">Happy Mayhem raising! Just&#8230; don&#8217;t do it on Earth.</p>
<div id="attachment_73" class="wp-caption aligncenter" style="width: 30em; clear: both; text-align: center;"><a href="http://www.inventivedingo.com/news/wp-content/uploads/2009/07/mayhem_alien_monocle.png"><img class="size-full wp-image-73" title="I'm telling you, the aliens from The Day The Earth Stood Still had some serious ulterior motives going on." src="http://www.inventivedingo.com/news/wp-content/uploads/2009/07/mayhem_alien_monocle.png" alt="A moustached alien wearing a monocle and a top hat." width="100" height="100" /></a></p>
<p class="wp-caption-text" style="text-align: center;">&#8220;If you do, my robot protector named Gort will release insectile nanobots to scour all the pathetic life-forms from your puny planet! To, ah&#8230; <strong>save</strong> it from you. Yes.&#8221;</p>
</div>
<p style="clear: both; font-size: 90%">P.S. For the record, my stats show that, as expected, sales did <em>not</em> double during Feb 7th-March 14th &#8211; they merely continued their steep post-Steam-release decline &#8211; meaning that I now have less money than I would have if I hadn&#8217;t done this. Which was, of course, the entire point. I did it for its own sake, not as a nefarious capitalist stunt as some people have claimed.</p>
<img src="http://feeds.feedburner.com/~r/InventiveDingo/~4/Gryrq6zF1NQ" height="1" width="1"/>]]></content:encoded>
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		<title>21 Levels of Achievement</title>
		<link>http://feeds.inventivedingo.com/~r/InventiveDingo/~3/h9Yl7bGt_BU/</link>
		<comments>http://www.inventivedingo.com/news/2009/05/09/21-levels-of-achievement/#comments</comments>
		<pubDate>Sat, 09 May 2009 11:27:57 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Mayhem Intergalactic]]></category>

		<guid isPermaLink="false">http://www.inventivedingo.com/news/?p=68</guid>
		<description><![CDATA[The good folks over at Valve have recently created global gameplay stats pages for all Achievement-supporting games, including Mayhem Intergalactic. It makes for some interesting viewing. There&#8217;s quite a range of percentages, which speaks well to the achievement design skills of you guys and myself; a mere 0.9% of players have completed Maestro of Multiplayer [...]]]></description>
			<content:encoded><![CDATA[<p>The good folks over at Valve have recently created global gameplay stats pages for all Achievement-supporting games, including Mayhem Intergalactic. It makes for some <a href="http://steamcommunity.com/stats/MayhemIntergalactic/achievements/">interesting viewing</a>. There&#8217;s quite a range of percentages, which speaks well to the <a href="http://www.inventivedingo.com/news/2009/01/21/21-achievements-unlocked-final-achievements-line-up-for-mayhem-intergalactic-121/">achievement</a> design skills of <a href="http://www.inventivedingo.com/news/2008/11/30/15-ways-to-over-achieve-in-mayhem-intergalactic-121/">you guys</a> and myself; a mere 0.9% of players have completed <em>Maestro of Multiplayer Mayhem</em> (not surprising), while <em>First Blood</em> is right up at 78.2%.</p>
<p>What does surprise me a little is that the highest percentage isn&#8217;t higher &#8211; it&#8217;s pretty much impossible to play the game at all without triggering at least one achievement. Maybe lots of people are playing in Steam&#8217;s offline mode, e.g. as a result of not having an always-on internet connection, so the achievements never trigger?</p>
<p>Whatever the reason, it&#8217;s not exclusive to Mayhem Intergalactic. <a href="http://steamcommunity.com/stats/AudioSurf/achievements/">Audiosurf</a> and Valve&#8217;s own <a href="http://steamcommunity.com/stats/L4D/achievements/">Left 4 Dead</a> have maximum percentages which are even smaller (77.8% and 74.5% respectively). Interestingly, <a href="http://steamcommunity.com/stats/Braid/achievements/">Braid</a> has one achievement which is right up at <em>96.6%</em>, and almost half of the people who bought the game managed to finish it (which is pretty good going). Perhaps the people who wanted to play Braid but didn&#8217;t have always-on internet connections decided to buy from one of the other online distributors, rather than Steam. It&#8217;s worth noting that Audiosurf and L4D are Steam exclusives, and Mayhem Intergalactic is only available on Steam and directly from me. This might support the &#8220;offline mode&#8221; hypothesis.</p>
<p>Strikingly, less than half of the people who bought <a href="http://steamcommunity.com/stats/Aquaria/achievements/">Aquaria</a> are recorded as managing to reach the second area (Open Waters). I know the home area is pretty big, but still, this is a bit saddening. Maybe they got bored because the combat wasn&#8217;t difficult enough, or because they got bored by the pure exploration part of the game (before you get weapons)? Push on, people! The game gets better (and harder) the further on you go!</p>
<p>(That reminds me &#8211; I still haven&#8217;t finished Aquaria. I <em>almost</em> beat the final form of the final boss before I got killed &#8211; his stomach beam is <em>nasty</em> &#8211; and then wasn&#8217;t particularly motivated to start the battle all over again. It&#8217;s <em>looooong</em>. Must get to that sometime.)</p>
<p>Well, that&#8217;s all for this post. Keeping on making Mayhem, folks!</p>
<p>P.S. Despite the recent radio silence, I certainly haven&#8217;t forgotten about my <a href="http://www.inventivedingo.com/news/2009/02/11/50-of-proceeds-from-sales-of-mayhem-intergalactic-to-be-donated-to-australian-bushfire-victims/">bushfire appeal pledge</a> &#8211; I&#8217;ll post an update on how much we raised as soon as I get time to do the accounting. Stay tuned.</p>
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		<title>Mayhem Intergalactic bushfire appeal mentioned on Good Game</title>
		<link>http://feeds.inventivedingo.com/~r/InventiveDingo/~3/IHTmZYr5Sqk/</link>
		<comments>http://www.inventivedingo.com/news/2009/03/02/mayhem-intergalactic-bushfire-appeal-mentioned-on-good-game/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 10:44:44 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.inventivedingo.com/news/?p=63</guid>
		<description><![CDATA[This just in: Mayhem Intergalactic&#8217;s bushfire appeal has been mentioned on this week&#8217;s episode of Good Game, Australia&#8217;s best (and only) gaming TV show. The segment can be viewed on the Good Game website; click on the Gamer News entry on the right-hand side of the video player.*
Thanks, Good Game!
* At least, you&#8217;ll be able [...]]]></description>
			<content:encoded><![CDATA[<p>This just in: <a href="http://www.inventivedingo.com/news/2009/02/11/50-of-proceeds-from-sales-of-mayhem-intergalactic-to-be-donated-to-australian-bushfire-victims/">Mayhem Intergalactic&#8217;s bushfire appeal</a> has been mentioned on this week&#8217;s episode of <a href="http://www.abc.net.au/tv/goodgame/">Good Game</a>, Australia&#8217;s best (and only) gaming TV show. The segment can be viewed <a href="http://www.abc.net.au/tv/goodgame/">on the Good Game website</a>; click on the Gamer News entry on the right-hand side of the video player.*</p>
<p>Thanks, Good Game!</p>
<p><small>* At least, you&#8217;ll be able to do that once they fix the video player. In the meantime, the episode can be freely downloaded in full via the ABC&#8217;s vodcasting site, in either <a href="http://mpegmedia.abc.net.au/tv/goodgame/vodcast/goodgame_2009_s5_ep04.wmv">WMV format</a> or <a href="http://mpegmedia.abc.net.au/tv/goodgame/vodcast/goodgame_2009_s5_ep04.mp4">MP4 format</a> (~100 MB in each case). And you don&#8217;t even have to visit dodgy websites and infringe copyright to do it. Isn&#8217;t public broadcasting awesome?</small></p>
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		<title>Bushfire appeal extended to March 14th</title>
		<link>http://feeds.inventivedingo.com/~r/InventiveDingo/~3/cnW-ZO1_z1k/</link>
		<comments>http://www.inventivedingo.com/news/2009/02/21/bushfire-appeal-extended-to-march-14th/#comments</comments>
		<pubDate>Sat, 21 Feb 2009 05:25:37 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[bushfires]]></category>

		<guid isPermaLink="false">http://www.inventivedingo.com/news/?p=60</guid>
		<description><![CDATA[I have decided to extend the bushfire appeal mentioned in my previous post (50% of proceeds from sales of Mayhem Intergalactic to be donated to Australian bushfire victims) by two additional weeks, due to the ongoing nature of the tragedy.
Fires are still burning north and east of Melbourne, and the official death toll has recently [...]]]></description>
			<content:encoded><![CDATA[<p>I have decided to extend the bushfire appeal mentioned in my previous post (<a title="Permanent Link to 50% of proceeds from sales of Mayhem Intergalactic to be donated to Australian bushfire victims" rel="bookmark" href="../2009/02/11/50-of-proceeds-from-sales-of-mayhem-intergalactic-to-be-donated-to-australian-bushfire-victims/">50% of proceeds from sales of Mayhem Intergalactic to be donated to Australian bushfire victims</a>) by two additional weeks, due to the ongoing nature of the tragedy.</p>
<p>Fires are still burning north and east of Melbourne, and the official death toll has recently <a href="http://www.abc.net.au/news/stories/2009/02/20/2497335.htm">risen to 209</a>.</p>
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		<title>50% of proceeds from sales of Mayhem Intergalactic to be donated to Australian bushfire victims</title>
		<link>http://feeds.inventivedingo.com/~r/InventiveDingo/~3/B9JBpqyeHS0/</link>
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		<pubDate>Wed, 11 Feb 2009 02:30:36 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[bushfires]]></category>

		<guid isPermaLink="false">http://www.inventivedingo.com/news/?p=54</guid>
		<description><![CDATA[Many of you &#8211; especially those of you who, like myself, are from Australia &#8211; will have heard by now of the devastating bushfires which have been raging in the Australian states of Victoria (especially) and New South Wales since late last week. As of this writing, the fires in Victoria alone are known to [...]]]></description>
			<content:encoded><![CDATA[<p>Many of you &#8211; especially those of you who, like myself, are from Australia &#8211; will have heard by now of the devastating bushfires which have been raging in the Australian states of Victoria (especially) and New South Wales since late last week. As of this writing, the fires in Victoria alone are known to have killed <span style="text-decoration: line-through;">more than 180 people</span> <em>209</em> people, with the death toll expected to rise <span style="text-decoration: line-through;">and possibly top 300</span>. Last I heard about 500 people had been injured, and 100 of them had been hospitalised. Over <span style="text-decoration: line-through;">330,000</span> <em>450,000</em> hectares have been burnt out and <span style="text-decoration: line-through;">nearly 1000</span> <em>1,800</em> homes destroyed. In some cases entire towns have been levelled. These are officially the worst bushfires in Australia&#8217;s history, which is no mean feat considering that Australia is claimed to be the most fire-prone country in the world.</p>
<p>Even after seeing the devastation and dozens of traumatised victims on TV, it&#8217;s hard to imagine what it must have been like. It seems like half the state was on fire at one point or another.<sup><a href="#bushfire-footnote-1">1</a></sup> I do have some inkling of what they&#8217;re going through, having had a bushfire come perilously close to my house about 5 years ago; but that fire, terrifying as it was, was piddling in comparison to these bushfires. It &#8220;only&#8221; killed about 2 people and destroyed a few dozen homes. Even that much left scars on our community which took a long time to recover from. The scale of these fires in comparison staggers the mind.</p>
<p>At times like these, it is up to the rest of us Aussies to help, knowing that the people affected would do the same if our positions were reversed. <strong>That&#8217;s why I&#8217;m pledging 50% of Inventive Dingo&#8217;s proceeds towards helping bushfire victims</strong>, dating back from the day the fires took hold (February 7th) and lasting until <span style="text-decoration: line-through;">the end of the month</span> <em>March 14th</em>.</p>
<p>To be clear, by &#8220;proceeds&#8221; I mean the money which I actually receive, calculated after e-commerce fees and conversion to Australian dollars. So about 45% of the purchase price of each direct Mayhem Intergalactic sale will be donated. The percentage of the purchase price in the case of Steam sales is slightly lower, since my cut is lower than in the direct case. The dates reflect the times that the sales are made, not when I receive the money (there is usually about a month of lag time).</p>
<p>The money will be donated to the Bushfire Appeal set up by the <a href="http://www.redcross.org.au/default.asp">Australian Red Cross</a>; 100% of the donation will go directly towards assisting victims and reconstruction efforts, as they have promised not to use any of that money to fund administrative overheads.</p>
<p>I figure it&#8217;s the least I can do.</p>
<p><small><a name="bushfire-footnote-1">1.</a> The burnt-out areas in Victoria actually comprise about 1% of the state&#8217;s land area, which is a pretty significant chunk of land. As a point of comparison, Victoria is larger than the average US state, according to Wikipedia; 237,629 square kilometres, compared to an average of 183,238 square kilometres (calculated based on the total land area of the <a href="http://en.wikipedia.org/wiki/List_of_U.S._states_and_territories_by_area">50 mainland US states</a>).</small></p>
<p><em>Edited 14/2/09: Updated number of houses destroyed and hectares burnt.</em></p>
<p><em>Edited 21/2/09: Appeal extended for two weeks, until March 14th. Updated official death toll.</em></p>
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		<title>Easy as 1.2.3: Mayhem Intergalactic updated</title>
		<link>http://feeds.inventivedingo.com/~r/InventiveDingo/~3/gYzpZG6m2Ps/</link>
		<comments>http://www.inventivedingo.com/news/2009/02/10/easy-as-123-mayhem-intergalactic-updated/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 00:54:52 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Mayhem Intergalactic]]></category>

		<guid isPermaLink="false">http://www.inventivedingo.com/news/?p=50</guid>
		<description><![CDATA[Version 1.2.3 is now live &#8211; get it while it&#8217;s hot!
In addition to the amusing version number (well, I&#8217;m amused) this update introduces a new feature and fixes a number of bugs and annoyances. It is compatible with savefiles from versions 1.2.1 and 1.2.2 (but not from version 1.2.0 or earlier). Similarly, version 1.2.3 clients [...]]]></description>
			<content:encoded><![CDATA[<p>Version 1.2.3 is now live &#8211; get it while it&#8217;s hot!</p>
<p>In addition to the amusing version number (well, <em>I&#8217;m</em> amused) this update introduces a new feature and fixes a number of bugs and annoyances. It is compatible with savefiles from versions 1.2.1 and 1.2.2 (but not from version 1.2.0 or earlier). Similarly, version 1.2.3 clients can play on version 1.2.2/1.2.1 servers and vice versa, although some features will be unavailable when playing on older servers.</p>
<h4>New/changed features</h4>
<ul>
<li>Private chat. To send a private chat message to a player called Bob, type <tt>/msg bob Hi Bob!</tt>. Names can be abbreviated. /whisper or /tell can be used instead of /msg.</li>
<li>The message log on the information bar (click the button at the top-left or press Tab) now features improved formatting and scroll buttons.</li>
<li>Chat box will now stay open permanently during the multiplayer pre-game settings screen. If it&#8217;s empty when the game starts, then it closes itself automatically.</li>
<li>Chat messages now have a partially-transparent black background to aid readability.</li>
<li>You can now see your own ping.</li>
<li>If only AIs are left in a multiplayer game (including if all human players are in disconnected state), end the game.</li>
</ul>
<h4>Bugs fixed</h4>
<ul>
<li>Fixed: Rifts sometimes weren&#8217;t visible to remote clients.</li>
<li>Fixed: Observers were being assigned starting planets on custom maps, and could attempt to send orders to the ships on those planets (without success).</li>
<li>Fixed: Players in disconnected state didn&#8217;t get sent to newly-connecting observers.</li>
<li>Fixed: /ban command was crashing server in presence of non-networked players.</li>
<li>Fixed: /kick command could be used on oneself.</li>
<li>Fixed: Removed ghostly grey &#8220;e&#8221; near End Turn button.</li>
<li>Fixed: A mistyped console command showed up as chat.</li>
<li>Fixed: Some bugs in internationalisation support.</li>
<li>Fixed: Invalid map errors no longer crash the game.</li>
</ul>
<h4>Bugs fixed (Steam edition)</h4>
<ul>
<li>Fixed: mayhemig.exe would sometimes hang around using 100% of the CPU after game exit.</li>
</ul>
<p>Steam customers will receive the update automatically. All other customers are encouraged to <a href="http://www.inventivedingo.com/downloadupdates">upgrade for free</a>. The demo has been updated, etc. etc. You get the idea.</p>
<p>This, believe it or not, makes 3 updates in as many weeks, each with a fairly substantial list of changes. I think that&#8217;s a record! Getting a surge of newcomers to the game does wonders for my motivation and productivity.</p>
<p>On that note, I&#8217;d like to take a moment to thank each and every one of you for playing Mayhem Intergalactic, and for all the suggestions that you&#8217;ve sent my way in the three weeks (has it really only been that long?) since the game was released on Steam. A game is worthless if it isn&#8217;t played, and I couldn&#8217;t ask for a better bunch of players. <strong>You rock.</strong></p>
<div id="attachment_51" class="wp-caption aligncenter" style="width: 202px"><a href="http://www.inventivedingo.com/news/wp-content/uploads/2009/02/ach_win_10_multiplayer_games_ach.png"><img class="size-full wp-image-51" title="Top hat alien dude" src="http://www.inventivedingo.com/news/wp-content/uploads/2009/02/ach_win_10_multiplayer_games_ach.png" alt="" width="64" height="64" /></a><p class="wp-caption-text">Good morrow, citizens of Mayhemsville! I have been instructed to congratulate you on the excellence of your stonework! Or... something like that.</p></div>
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		<title>Mayhem Intergalactic v1.2.2 released</title>
		<link>http://feeds.inventivedingo.com/~r/InventiveDingo/~3/OFfV6ZsFULM/</link>
		<comments>http://www.inventivedingo.com/news/2009/01/30/mayhem-intergalactic-v122-released/#comments</comments>
		<pubDate>Fri, 30 Jan 2009 02:39:15 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Mayhem Intergalactic]]></category>
		<category><![CDATA[release]]></category>

		<guid isPermaLink="false">http://www.inventivedingo.com/news/?p=47</guid>
		<description><![CDATA[Version 1.2.2 is a minor bug-fix release. It is compatible with savefiles from version 1.2.1 (but not from version 1.2.0 or earlier). Similarly, version 1.2.2 clients can play on version 1.2.1 servers and vice versa.
New/changed features

Increased maximum length of player name from 15 to 50. (Name will be truncated back to 15 on v1.2.1 servers.)
Font [...]]]></description>
			<content:encoded><![CDATA[<p>Version 1.2.2 is a minor bug-fix release. It is compatible with savefiles from version 1.2.1 (but not from version 1.2.0 or earlier). Similarly, version 1.2.2 clients can play on version 1.2.1 servers and vice versa.</p>
<h4>New/changed features</h4>
<ul>
<li>Increased maximum length of player name from 15 to 50. (Name will be truncated back to 15 on v1.2.1 servers.)</li>
<li>Font size of chat text and battle messages reduced by 20%.</li>
</ul>
<h4>Bugs fixed (all editions)</h4>
<ul>
<li>Fixed: Numlock capability was permanently disabled regardless of actual numlock state after a window focus change (alt-tab out and then in).</li>
<li>Fixed: When someone in a multiplayer server obtained one of the &#8220;kill X enemy ships&#8221; achievements, everyone else in the server would too, even observers.</li>
<li>Fixed: Typing a ^ character as the first character in a textbox would crash the game.</li>
<li>Attempted to handle some networking errors more gracefully</li>
<li>Accessing the Options screen during a multiplayer game would crash under certain circumstances.</li>
<li>Observers joining multiplayer games could cause the server to forget that players had ended their turn, and hence not progress to the next round (until the turn timer expired).</li>
</ul>
<h4>Bugs fixed (Steam edition)</h4>
<ul>
<li>Significantly reduced achievement progress spam</li>
<li>Fixed dodgy game timer (was displaying additional hours when set to upwards of 6 minutes).</li>
<li>Fixed: The game would crash under certain circumstances when Steam was in offline mode.</li>
</ul>
<p>Steam customers will receive the update automatically. All other customers are encouraged to <a href="http://www.inventivedingo.com/downloadupdates">upgrade for free</a>.</p>
<p><em>Late-breaking release note:</em> The Steam edition mistakenly still reports itself to be v1.2.1. If you think you haven&#8217;t received the update, try restarting your Steam client and running the game again.</p>
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